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這個IP面積太大嘞 功耗也很高 又用65nm
. {2 L) z$ ]* }- yGC1000# n: U: N; S0 K& X& v( G
; R% U% f8 X2 Y! l* }) Q% g2 D" Q4.4 mm2 synthesis area (2.1M ND2D1 gates; 73 KB memory, no dual-port)
5 ^) Y4 L6 K2 D5 y7 b5.7 mm2 fully routed, 6 metal layers with timing closed at 400MHz (TSMC 65nm LP) ! f) w6 _# e1 k7 \: |: u
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200 million vertices per second 5 Y7 l3 h7 V" s) K- ]
30 million triangles per second
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400 million pixels per second [textured]
- y6 O c7 ^; @- D' ]/ U* q( Q/ M400 million pixels per second [depth]
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6 F+ S( s k# b5 i! L+ G+ T6 t178 mW active power consumption at 400MHz3 \- Y* Q# e- Z9 @
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說實在的2 R; N) j/ C( P* A4 C
我現在設計的 符合 OpenGL ES 2.0/1.1 和 OpenVG 1.1 API 標准 GPU9 @2 X8 n& B. A: W* _
若要達到這顆Vivante晶片的3D效能
- C+ M0 U! @* \只要一半的 gate count 就夠嘞+ v L5 s/ l: N$ D
200MHZ , 90nm 製程 |
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